


Like hitting two birds with a single stone, the game modes featured in Clash Royale is perhaps one of the best decisions Supercell has ever made into the game. That said, let’s take a quick overview of some of the most iconic features found in the game. In addition, the card rarities, card type, and clan features get its inspiration from the RPG genre. Clash Royale’s character representation gets its inspiration from CCG, better known as the Collectible Card Game. Its main gameplay structure, for example, hails from another sub-genre strategy game called Tower Defense. Clash Royale Game FeaturesĬlash Royale is a combination of gameplay elements borrowed from other genres. That said, now that you have a brief knowledge about the game’s background, let’s take a look at the various features of this highly acclaimed title. Although the company has other successful video game titles in its library, Clash of Clans, for the most part, is a great example of a strategy game born from a clever strategy. On top of that are the various accolades, nominations, and awards from some of the most prestigious video game organizations on the planet.įour years after its inception, Clash Royale remains to be one of the most popular games of Supercell. Besides, Clash Royale also paved the way for Supercell to jump into the highly competitive world of eSports through the annual Clash Royale League. In less than a year, the performance of Clash Royale redeemed the two consecutive years of failure amassing over a billion dollars in revenue. And it is made up of a concoction of elements from collectible card games, tower defense, and multiplayer online battle arena, thus the birth of Clash Royale. By combining the various characters found in one of their biggest titles, Clash of Clans, Supercell was able to develop a real-time strategy game. Nevertheless, the genius of this tale comes from the ingenious way the Finland-based company made use of their existing concepts. Having two games shutdown in two consecutive years is no joke, especially for a huge developer like Supercell. Spooky Pop and Smash Land were unfortunately pulled out from both the Apple Store in less than a year after the release. Out of the three games launched, only Boom Beach and other games survived.

After the success of Hay Day and Clash of Clans, Supercell decided to expand its library of titles and take on a new level of competition.
